The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and comba...
Dare to descend into the Underdark in this adventure for the worlds greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the h...
Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game. Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros--a realm shaped by the wrat...
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game.
This tome is built on the writings of the renowned wizard from t...
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally...
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.
The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters--how to popula...
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D® adventures featuring challenges for character levels 114. Each adventure has ties to the Radiant Citadel...
Feel the cold touch of death in this adventure for the world's greatest roleplaying game.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing ...
In Guildmasters' Guide to Ravnica, the world's most popular roleplaying game meets the world's most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it's the pe...
Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game.
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & D...
Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold ...
A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes wou...
Everything you need to create characters and play the new adventures in this introduction to the worlds greatest roleplaying game. Designed for 2-6 players.
The Dungeons & Dragons Essentials Ki...
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the dep...
Explore the lands of Eberron in this campaign sourcebook for the worlds greatest roleplaying game.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in E...
Master the game with this indispensable tool Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, fo...
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches...
In a world ravaged by war, the actions of heroes can have world-altering stakes.
Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '