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Worldwake

Refraction Trap [WWK - 17]

Refraction Trap [WWK - 17]

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  • Set: Worldwake
  • Number: 17
  • Rarity: Uncommon


Rules Text:

If an opponent cast a red instant or sorcery spell this turn, you may pay W rather than pay Refraction Trap's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.

Condition
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LIGHTLY PLAYED - please note that Lightly Played Singles may have been machine processed; any card that has been inventoried by our robot will always be marked as LP, as the robot cannot grade cards. This means it may range in condition between NM to MP

MODERATELY PLAYED - please note that Moderately Played encompasses everything from MP through to Damaged

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